void HandleFiring() { if (secondsToNextCannon > 0) { secondsToNextCannon -= Time.deltaTime; } if (secondsToNextCannon <= 0 && (Input.GetKey(KeyCode.Space) || Input.GetMouseButton(0) || IsHaywireActive(HaywireType.ShipCannonsNonStop))) { CannonBehaviour currentCannon = cannons[nextCannon]; bool backwards = IsHaywireActive(HaywireType.ShipCannonsBackwards); bool weighted = IsHaywireActive(HaywireType.ShipProjectilesWeighted); currentCannon.FireCannon(backwards, weighted); secondsToNextCannon = GetCannonCooldownTime(); nextCannon += 1; if (nextCannon >= cannons.Count) { nextCannon = 0; } } }
protected override void HandleFiring() { if (targetPlayer != null) { if (secondsToNextCannon > 0) { secondsToNextCannon -= Time.deltaTime; } if (secondsToNextCannon <= 0) { CannonBehaviour currentCannon = cannons[nextCannon]; currentCannon.FireCannon(true); secondsToNextCannon = cannonCooldownTime + (Random.Range(0, 0.50f) * cannonCooldownTime); nextCannon += 1; if (nextCannon >= cannons.Count) nextCannon = 0; } } }