/// <summary> /// 销毁整个对象。 /// </summary> public void DestroyShipBuild() { PutERR Err = PutERR.ERR_NORMAL; if (PutCanvasM.CheckCanRemove(m_Core, ref Err) == false) { if (Err == PutERR.ERR_NOLink) { NGUIUtil.ShowTipWndByKey("88800009", 1.0f); } else if (Err == PutERR.ERR_HaveChild) { NGUIUtil.ShowTipWndByKey("88800010", 1.0f); } else { NGUIUtil.ShowTipWndByKey("88800011", 1.0f); } return; } if (m_Core.m_type == ShipBuildType.BuildStair) { //导致楼梯不删除的原因 BuildProperty building = GetComponent <BuildProperty>(); if (building != null) { GameObject skin = building.m_goAllBodySkin[0]; if (skin != null) { GameObjectActionExcute gae = skin.AddComponent <GameObjectActionExcute>(); GameObjectActionColorFade fade = new GameObjectActionColorFade(false, 1f); fade.m_complete = DeleteStair;//删除楼梯表现回调 gae.AddAction(fade); } } } if (m_Building != null) { if (m_Core.Data.IsGoldBuild()) { NGUIUtil.ShowTipWndByKey("88800012", 1.0f); return; } } MoveWithRoom(MyCore()); TouchMoveManager.DeleteShipBuild(m_Core); CangKuWnd wnd = WndManager.GetDialog <CangKuWnd>(); PutCanvasM.RemoveBuildRoom(m_Core); CreateStair(m_Core); GenerateDeck(); TouchMoveManager.DoTransgatePoint(); if (m_tTarget != null) { if (m_Core.m_type != ShipBuildType.BuildStair) { FlyToCangKuDelete(m_tTarget.gameObject, false); if (wnd) { wnd.RefreshTrapUI(); } } } //Destroy(GoClickBuildBtns); }
public void BtnSelect_OnClickEventHandler() { if (m_iItemType == 3) { if (m_bSelect) { return; } m_bSelect = true; SoldierScrollWnd scrollWnd = WndManager.FindDialog <SoldierScrollWnd>(); if (scrollWnd) { scrollWnd.DoSelectItem(transform); } else { SelectSoldierwnd selectWnd = WndManager.FindDialog <SelectSoldierwnd>(); if (selectWnd) { selectWnd.SelectSoldier(Soldier.ID); } } return; } if (m_iItemType != 0) { return; } int id = 0; if (m_ShipBuildType == ShipBuildType.BuildRoom) { id = m_WareHouse [0].ID; } else if (m_ShipBuildType == ShipBuildType.Soldier) { id = Soldier.ID; } if (TouchMoveManager.CheckHaveExist(m_ShipBuildType, id)) { return; } CangKuWnd wnd = WndManager.FindDialog <CangKuWnd>(); //PlaneClickGrid.HideCangKuUI(); if (m_ShipBuildType == ShipBuildType.BuildRoom) { BattleEnvironmentM.CreateBuildingFromWarehouse(m_WareHouse [0]); m_WareHouse.RemoveAt(0); if (wnd) { wnd.RefreshTrapUI(); } } else if (m_ShipBuildType == ShipBuildType.Soldier) { ShipPlan P = ShipPlanDC.GetCurShipPlan(); if (P.CheckSoldierUpMaxCount() == true) { NGUIUtil.ShowTipWndByKey("88800014", 2.0f); } else { BattleEnvironmentM.CreateSoldierFromWarehouse(Soldier.ID); wnd.RefreshSoldierUI(CombatLoactionType.ALL); } } }