void Start() { //Resourcesからモデルを拝借 aoiModel = (GameObject)Resources.Load("Model/Aoi"); hikariModel = (GameObject)Resources.Load("Model/Hikari"); xionModel = (GameObject)Resources.Load("Model/Xion"); chloeModel = (GameObject)Resources.Load("Model/Chloe"); shiroganeModel = (GameObject)Resources.Load("Model/Shirogane"); mariModel = (GameObject)Resources.Load("Model/Mari"); frame1 = GameObject.FindGameObjectWithTag("frame1"); frame2 = GameObject.FindGameObjectWithTag("frame2"); start = GameObject.Find("StartImage").GetComponent <StartGameAnime>(); gameData = GameObject.Find("GameSystem").GetComponent <DataRetention>(); sceneFlag1 = true; sceneFlag2 = true; controlFlag1P = true; controlFlag2P = true; stayFlag = true; rect = GetComponent <RectTransform>(); menuFlag = GameObject.Find("SelectSceneObj").GetComponent <MenuEvent>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); controlFlag = true; player_One = GameObject.FindGameObjectWithTag("icon1"); player_Two = GameObject.FindGameObjectWithTag("icon2"); // オフセット値をアイコンのサイズの半分で設定 offset = new Vector2(rect.sizeDelta.x / 2f, rect.sizeDelta.y / 2f); if (controller > 0) { controllerName = Input.GetJoystickNames()[controller - 1]; } pvcController = 0; }
// Use this for initialization void Start() { if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } scene = this.GetComponent <SceneManagement>(); fade = GameObject.Find("FadePanel").GetComponent <FadeScript>(); if (SceneManager.GetActiveScene().name == "SelectScene") { menu = GameObject.Find("SelectSceneObj").GetComponent <MenuEvent>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); //select = GameObject.Find("P1Image").GetComponent<CharacterSelect>(); //select2 = GameObject.Find("P2Image").GetComponent<CharacterSelect>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { datare = GameObject.Find("GameSystem").GetComponent <DataRetention>(); } if (SceneManager.GetActiveScene().name == "PlayScene" || SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("GameSystem").GetComponent <PlayMenuSystem>(); } if (SceneManager.GetActiveScene().name == "PlayMenuScene") { sys = GameObject.Find("PlayMenuSystemObj").GetComponent <PlayMenuSystem>(); } //Debug.Log("sys:" + sys); //Debug.Log("datare:" + datare); sceneFlagMenu = false; }
// Use this for initialization void Start() { audio = GetComponent <AudioSource>(); image = GetComponent <Image>(); selectPlayer1 = GameObject.Find("P1Image").GetComponent <CharacterSelect>(); selectPlayer2 = GameObject.Find("P2Image").GetComponent <CharacterSelect>(); enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); speed = 0; alpha = 0; audio.clip = clip; sound = true; }
// Use this for initialization void Start() { enter = GameObject.Find("SelectSceneObj").GetComponent <CancelScript>(); if (this.GetComponent <AudioSource>() != null) { audio = this.GetComponent <AudioSource>(); } controllerName = Input.GetJoystickNames()[0]; if (controllerName != "Arcade Stick (MadCatz FightStick Neo)") { controllerName = ""; } menuFlag = false; sceneFlag = false; sm = GameObject.Find("SceneManager").GetComponent <SceneTransition>(); }
public object Any(CancelScript request) { var runner = LocalCache.GetScriptRunnerInfo(request.ScriptId); var result = new ScriptExecutionResult { Status = Cancel(runner) ? ScriptStatus.Cancelled : ScriptStatus.Unknown }; ////cancellation token does not work in mono ////leave this alternative way when cancellation token will be implemented //if (sess.DomainWrapper != null && sess.DomainWrapper.GistHash == null) //{ // sess.DomainWrapper.Cancel(); // result.Status = sess.DomainWrapper.GetScriptStatus(); //} return(new CancelScriptResponse { Result = result }); }