// Use this for initialization
    void Start()
    {
        //check if touch device
        isTouchDevice = CanUseTouch.canUseTouchM();

        //Get local rotation
        Vector3 rot = transform.localRotation.eulerAngles;

        rotY = rot.y;
        rotX = rot.x;
    }
    // Use this for initialization
    void Start()
    {
        //Set Player Health Static Variable
        playerHealth = 6;//6;

        //Can Use Touch
        canUseTouch = CanUseTouch.canUseTouchM();

        //Get Player Ridgit Body
        rb = GetComponent <Rigidbody>();

        //Get Player Animator
        animPlayer = GetComponent <Animator>();

        //Rotation Setting
        Vector3 rot = transform.localRotation.eulerAngles;

        rotY = rot.y;
    }
Exemple #3
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    // Use this for initialization
    void Start()
    {
        //Can Use Touch
        canUseTouch = CanUseTouch.canUseTouchM();

        //Get All Touch Game Control
        playerLeft  = GameObject.Find("Canvas/playerLeft");
        playerRight = GameObject.Find("Canvas/playerRight");
        //playerJump = GameObject.Find("Canvas/playerJump");
        playerCamera = GameObject.Find("Canvas/playerCamera");
        playerRun    = GameObject.Find("Canvas/playerRun");
        playerShoot  = GameObject.Find("Canvas/playerShoot");

        //Hide if not touch device
        if (!canUseTouch)
        {
            playerLeft.SetActive(false);
            playerRight.SetActive(false);
            //playerJump.SetActive(false);
            playerCamera.SetActive(false);
            playerRun.SetActive(false);
            playerShoot.SetActive(false);
        }

        //Back Button
        btnBack = GameObject.Find("Canvas/btnBack");

        //Get Navigation button
        btnNav = GameObject.Find("Canvas/btnNav");
        navObj = GameObject.Find("Stage/Arrows");
        canShowNavigation();

        //End Menu Items
        endMenu       = GameObject.Find("Canvas/EndMenu");
        txtGameResult = GameObject.Find("Canvas/EndMenu/txtGameResult").GetComponent <Text>();
        imgStars      = GameObject.Find("Canvas/EndMenu/imgStars").GetComponent <Image>();
        btnMenu1      = GameObject.Find("Canvas/EndMenu/btnMenu1").GetComponent <Button>();
        btnMenu2      = GameObject.Find("Canvas/EndMenu/btnMenu2").GetComponent <Button>();
        endMenu.SetActive(false);
    }
Exemple #4
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    // Use this for initialization
    void Start()
    {
        //Can Use Touch
        canUseTouch = CanUseTouch.canUseTouchM();

        //Get All Touch Game Control
        playerLeft  = GameObject.Find("Canvas/playerLeft");
        playerRight = GameObject.Find("Canvas/playerRight");
        //playerJump = GameObject.Find("Canvas/playerJump");
        playerCamera = GameObject.Find("Canvas/playerCamera");
        playerRun    = GameObject.Find("Canvas/playerRun");
        playerShoot  = GameObject.Find("Canvas/playerShoot");
        txtJump      = GameObject.Find("Canvas/txtJump");
        txtTurn      = GameObject.Find("Canvas/txtTurn");
        txtFire      = GameObject.Find("Canvas/txtFire");
        txtRun       = GameObject.Find("Canvas/txtRun");

        keyLeftRightTop = GameObject.Find("Canvas/keyLeftRightTop");
        keySpaceBar     = GameObject.Find("Canvas/keySpaceBar");
        keyCamera       = GameObject.Find("Canvas/keyCamera");

        //Hide if not touch device
        if (canUseTouch)
        {
            keyLeftRightTop.SetActive(false);
            keySpaceBar.SetActive(false);
            keyCamera.SetActive(false);
        }
        else
        {
            playerLeft.SetActive(false);
            playerRight.SetActive(false);
            //playerJump.SetActive(false);
            playerCamera.SetActive(false);
            playerRun.SetActive(false);
            playerShoot.SetActive(false);
            txtJump.SetActive(false);
            txtTurn.SetActive(false);
            txtFire.SetActive(false);
            txtRun.SetActive(false);
        }

        //Get Forward Button
        btnForward = GameObject.Find("Canvas/btnForward").GetComponent <Button>();

        //Get Forward Message
        txtSkip = GameObject.Find("Canvas/txtSkip").GetComponent <Text>();

        //Get Back Button
        btnBack = GameObject.Find("Canvas/btnBack").GetComponent <Button>();

        //Coming from main screen controls
        if (PlayerPrefs.GetString("FromMainScreenControls") == "yes")
        {
            PlayerPrefs.SetString("FromMainScreenControls", "no");
            btnForward.gameObject.SetActive(false);
            txtSkip.gameObject.SetActive(false);
        }
        else
        {
            //Hide Back Button
            btnBack.gameObject.SetActive(false);

            //Invoke Next Blink
            Invoke("forwardImageBlink", 1.0f);
        }

        //Set How To Already Loaded
        if (PlayerPrefs.GetString("HowToAlreadyLoaded") == "")
        {
            PlayerPrefs.SetString("HowToAlreadyLoaded", "yes");
        }
    }