// Use this for initialization void Start() { rb = GetComponent <Rigidbody2D> (); jumper = GetComponent <CanJump> (); shooter = GetComponent <CanShoot> (); }
public override int GetHashCode() { var hashCode = 459464988; hashCode = hashCode * -1521134295 + Row.GetHashCode(); hashCode = hashCode * -1521134295 + Column.GetHashCode(); hashCode = hashCode * -1521134295 + Color.GetHashCode(); hashCode = hashCode * -1521134295 + Type.GetHashCode(); hashCode = hashCode * -1521134295 + FirstMove.GetHashCode(); hashCode = hashCode * -1521134295 + CanJump.GetHashCode(); return(hashCode); }
// Use this for initialization void Start () { rb = GetComponent<Rigidbody2D> (); jumper = GetComponent<CanJump> (); shooter = GetComponent<CanShoot> (); }