private void ShowReadBackBufferGUI()
        {
            EditorGUILayout.BeginVertical();
            EditorGUILayout.LabelField("", "Screenshot settings");

            EditorGUILayout.Space();

            Cameras.GenerateCameraList();
            Cameras.SelectedIndex = EditorGUILayout.Popup("Camera", Cameras.SelectedIndex, Cameras.CameraNames);

            EditorGUILayout.Space();

            ShowGUIResolution();

            Settings.AddLut   = EditorGUILayout.Toggle("Add LUT", Settings.AddLut);
            Settings.ApplyLUT = EditorGUILayout.Toggle("Apply effect", Settings.ApplyLUT);

            EditorGUILayout.EndVertical();
            EditorGUILayout.Space();
            EditorGUILayout.Space();
        }