// Use this for initialization void Start() { audref = FindObjectOfType <audiovis>(); cam = FindObjectOfType <Camerafollow>(); // spawnaud.SetActive(false); // final room audio spawn }
void OnTriggerEnter2D(Collider2D col) { if(col.tag == "Players"){ cam = GameObject.Find("Main Camera").GetComponent<Camerafollow>(); cam.IncreaseScore(10); Destroy(this.gameObject); } }
void Getothercomponents() { camerafollow = GameObject.Find("Main Camera").GetComponent <Camerafollow>(); }