void Awake()
 {
     player = GameObject.FindGameObjectWithTag(Tags.player);
     playerViewport = GameObject.FindGameObjectWithTag(Tags.playerViewport).GetComponent<Camera>();
     playerHealth = player.GetComponent<Player_Health>();
     playerInput = player.GetComponent<Player_Input>();
     fader = player.GetComponentInChildren<Camera_UI>();
     spawnPosition = player.transform.position;
     spawnRotation = player.transform.rotation;
 }
 void Awake()
 {
     player = GameObject.FindGameObjectWithTag(Tags.player);
     playerHealth = player.GetComponent<Player_Health>();
     fader = player.GetComponentInChildren<Camera_UI>();
     spawnPosition = player.transform.position;
     spawnRotation = player.transform.rotation;
     if (introText)
         introText.text = "";
 }