void StartCameraWork() { CameraWork cw = this.gameObject.GetComponent <CameraWork> (); if (cw == null) { Debug.LogError("<Color=Red><a>Missing</a></Color> CameraWork Component on playerPrefab.", this); return; } if (PhotonNetwork.connected == false || photonView.isMine) { cw.StartFollowing(this.gameObject); } }