public override void Awake() { base.Awake(); camera = Camera.main; CameraViews = new CameraViews(); CameraViews.Initialize(camera); effects = GetComponent <Effects>(); var playerPos = PlayerController.Instance.transform.position; transform.position = new Vector3(playerPos.x, playerPos.y, transform.position.z); playerMinimapView = PlayerController.Instance.gameObject.transform.GetComponentInChildren <MinimapElement>(); }