Exemple #1
0
 private void Start()
 {
     cameraUIManager           = FindObjectOfType <CameraUIManager>();
     player                    = FindObjectOfType <PlayerMovement>();
     sortingMiniGameController = FindObjectOfType <SortingMinigame>();
     inventory                 = FindObjectOfType <Inventory>();
     notificationsManager      = FindObjectOfType <NotificationsManager>();
 }
 // Use this for initialization
 void Start()
 {
     cameraUIManager      = FindObjectOfType <CameraUIManager>();
     inventory            = FindObjectOfType <Inventory>();
     mySpriteRenderer     = GetComponent <SpriteRenderer>();
     notificationsManager = FindObjectOfType <NotificationsManager>();
     player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
 }
 // Use this for initialization
 void Start()
 {
     cameraUIManager            = FindObjectOfType <CameraUIManager>();
     stompingMinigameController = FindObjectOfType <StompingMinigame>();
     inventory            = FindObjectOfType <Inventory>();
     player               = GameObject.FindGameObjectWithTag("Player");
     isEmpty              = true;
     mySpriteRender       = GetComponent <SpriteRenderer>();
     notificationsManager = FindObjectOfType <NotificationsManager>();
 }
Exemple #4
0
    // Use this for initialization
    void Start()
    {
        notificationsManager = FindObjectOfType <NotificationsManager>();

        cameraUIManager = FindObjectOfType <CameraUIManager>();
        player          = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();

        grapesHolder = transform.GetChild(1).gameObject;


        grapes = grapesHolder.GetComponentsInChildren <Transform>();
        print(grapes.Length);


        foreach (Transform grapeBunchTransform in grapes)
        {
            bunchPositions.Add(grapeBunchTransform.position);
        }
        inventory = FindObjectOfType <Inventory>();
    }
 // Use this for initialization
 void Start()
 {
     DontDestroyOnLoad(gameObject);
     cameraUIManager = FindObjectOfType <CameraUIManager>();
 }