private void Start() { cameraUIManager = FindObjectOfType <CameraUIManager>(); player = FindObjectOfType <PlayerMovement>(); sortingMiniGameController = FindObjectOfType <SortingMinigame>(); inventory = FindObjectOfType <Inventory>(); notificationsManager = FindObjectOfType <NotificationsManager>(); }
// Use this for initialization void Start() { cameraUIManager = FindObjectOfType <CameraUIManager>(); inventory = FindObjectOfType <Inventory>(); mySpriteRenderer = GetComponent <SpriteRenderer>(); notificationsManager = FindObjectOfType <NotificationsManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); }
// Use this for initialization void Start() { cameraUIManager = FindObjectOfType <CameraUIManager>(); stompingMinigameController = FindObjectOfType <StompingMinigame>(); inventory = FindObjectOfType <Inventory>(); player = GameObject.FindGameObjectWithTag("Player"); isEmpty = true; mySpriteRender = GetComponent <SpriteRenderer>(); notificationsManager = FindObjectOfType <NotificationsManager>(); }
// Use this for initialization void Start() { notificationsManager = FindObjectOfType <NotificationsManager>(); cameraUIManager = FindObjectOfType <CameraUIManager>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); grapesHolder = transform.GetChild(1).gameObject; grapes = grapesHolder.GetComponentsInChildren <Transform>(); print(grapes.Length); foreach (Transform grapeBunchTransform in grapes) { bunchPositions.Add(grapeBunchTransform.position); } inventory = FindObjectOfType <Inventory>(); }
// Use this for initialization void Start() { DontDestroyOnLoad(gameObject); cameraUIManager = FindObjectOfType <CameraUIManager>(); }