/// <inheritdoc />
        public override void Pdf_We(Ray ray, out double pdfPos, out double pdfDir)
        {
            // Interpolate camera matrix and fail if $\w{}$ is not forward-facing
            CameraToWorld.Interpolate(ray.Time, out Transform c2w);
            double cosTheta = ray.Direction.Dot(c2w.ExecuteTransform(new Vector3D(0.0, 0.0, 1.0)));

            if (cosTheta <= 0)
            {
                pdfPos = pdfDir = 0.0;
                return;
            }

            // Map ray $(\p{}, \w{})$ onto the raster grid
            Point3D pFocus  = ray.AtPoint((LensRadius > 0.0 ? FocalDistance : 1.0) / cosTheta);
            Point3D pRaster = RasterToCamera.Inverse().ExecuteTransform(c2w.Inverse().ExecuteTransform(pFocus));

            // Return zero probability for out of bounds points
            Bounds2I sampleBounds = Film.GetSampleBounds();

            if (pRaster.X < sampleBounds.MinPoint.X || pRaster.X >= sampleBounds.MaxPoint.X ||
                pRaster.Y < sampleBounds.MinPoint.Y || pRaster.Y >= sampleBounds.MaxPoint.Y)
            {
                pdfPos = pdfDir = 0.0;
                return;
            }

            // Compute lens area of perspective camera
            double lensArea = LensRadius != 0.0 ? (Math.PI * LensRadius * LensRadius) : 1.0;

            pdfPos = 1.0 / lensArea;
            pdfDir = 1.0 / (_a * cosTheta * cosTheta * cosTheta);
        }
        /// <inheritdoc />
        public override Spectrum We(Ray ray, out Point2D pRaster2)
        {
            // Interpolate camera matrix and check if $\w{}$ is forward-facing
            CameraToWorld.Interpolate(ray.Time, out Transform c2w);
            double cosTheta = ray.Direction.Dot(c2w.ExecuteTransform(new Vector3D(0.0, 0.0, 1.0)));

            if (cosTheta <= 0.0)
            {
                pRaster2 = null;
                return(Spectrum.Create(0.0));
            }

            // Map ray $(\p{}, \w{})$ onto the raster grid
            Point3D pFocus  = ray.AtPoint((LensRadius > 0.0 ? FocalDistance : 1.0) / cosTheta);
            Point3D pRaster = RasterToCamera.ExecuteTransform(c2w.Inverse().ExecuteTransform(pFocus));

            //Point3D pRaster = Inverse(RasterToCamera)(Inverse(c2w.Inverse)(pFocus));

            // Return raster position if requested
            pRaster2 = new Point2D(pRaster.X, pRaster.Y);

            // Return zero importance for out of bounds points
            Bounds2I sampleBounds = Film.GetSampleBounds();

            if (pRaster.X < sampleBounds.MinPoint.X || pRaster.Z >= sampleBounds.MaxPoint.X ||
                pRaster.Y < sampleBounds.MinPoint.Y || pRaster.Y >= sampleBounds.MaxPoint.Y)
            {
                return(Spectrum.Create(0.0));
            }

            // Compute lens area of perspective camera
            double lensArea = LensRadius != 0.0 ? (Math.PI * LensRadius * LensRadius) : 1.0;

            // Return importance for point on image plane
            double cos2Theta = cosTheta * cosTheta;

            return(Spectrum.Create(1.0 / (_a * lensArea * cos2Theta * cos2Theta)));
        }