void Start()  /**/
 {
     main      = this;
     yRotation = transform.localEulerAngles.y;
     p         = target.GetComponent <Player>();
     xPos      = xAxis.localPosition;
     yPos      = yAxis.localPosition;
     cPos      = Camera.main.transform.localPosition;
     m         = intensity;
 }
 void Start()
 {
     thing = CameraThing.main;
     CameraType[] t = GetComponents <CameraType>();
     this.types = t;
     foreach (CameraType type in types)
     {
         type.reference = reference;
         type.trigger   = this;
     }
 }