void Start() /**/ { main = this; yRotation = transform.localEulerAngles.y; p = target.GetComponent <Player>(); xPos = xAxis.localPosition; yPos = yAxis.localPosition; cPos = Camera.main.transform.localPosition; m = intensity; }
void Start() { thing = CameraThing.main; CameraType[] t = GetComponents <CameraType>(); this.types = t; foreach (CameraType type in types) { type.reference = reference; type.trigger = this; } }