protected virtual void SetupCameraTargetParams(GameObject prefab) { CameraTargetParams cameraTargetParams = prefab.GetComponent <CameraTargetParams>(); cameraTargetParams.cameraPivotTransform = prefab.transform.Find("ModelBase").Find("CameraPivot"); cameraTargetParams.RequestAimType(CameraTargetParams.AimType.Standard); cameraTargetParams.recoil = Vector2.zero; cameraTargetParams.dontRaycastToPivot = false; }