// Use this for initialization void Awake() { ins = this; cam = GetComponent <Camera>(); trans = cam.transform; oldPos = trans.position; //Debug.Log ("Num 1 is Screen Shake(Coroutine)"); }
void Awake() { if (camTransform == null) { camTransform = GetComponent(typeof(Transform)) as Transform; cam = camTransform.GetComponent <Camera> (); } if (instance == null) { instance = this; } }
private Vector3 fogPosition; // Position of fog void Awake() { motionBlur = Camera.main.GetComponent <MotionBlur>(); cameraShake2D = Camera.main.GetComponent <CameraShake2D>(); }