private void Start() { m_CameraRotator = GetComponentInChildren <CameraRotator> (); m_CameraFlyer = GetComponentInChildren <CameraFlyer> (); if (m_CameraRotator == null) { Debug.LogError("No CameraRotator in a child of CameraSwitcher."); } if (m_CameraFlyer == null) { Debug.LogError("No CameraFlyer in a child of CameraSwitcher."); } if (startWithCameraRotator) { m_CameraRotator.enabled = true; m_CameraFlyer.enabled = false; m_CameraFlyer.Disable(); } else { m_CameraRotator.enabled = false; m_CameraRotator.Disable(); m_CameraFlyer.enabled = true; } }
void Start() { cameraRotator = transform.parent.GetComponent <CameraRotator>(); cameraRotator.enabled = false; audioSource = GetComponent <AudioSource>(); loadingScreenRect = new Rect(-1, -1, Screen.width + 2, Screen.height + 2); loadingIconRect = new Rect(Screen.width * 0.5f - Screen.width * 0.03f, Screen.height * 0.8f - Screen.width * 0.03f, Screen.width * 0.06f, Screen.width * 0.06f); loadingHeadlineRect = new Rect(Screen.height * 0.1f, Screen.height * 0.1f, Screen.width, Screen.height); loadingStatusRect = new Rect(0, Screen.height * 0.85f, Screen.width, Screen.height * 0.1f); selectedModuleTextRect = new Rect(0, Screen.height * 0.1f, Screen.width * 0.9f, Screen.height); buttonRects = new List <Rect>(); for (int i = 0; i < 3; ++i) { buttonRects.Add(new Rect(Screen.height * 0.02f, Screen.height * 0.02f + (2 - i) * Screen.height * 0.07f, Screen.height * 0.2f, Screen.height * 0.066f)); } _font.material = _textMaterial; style = null; loadingStatusText = "please wait..."; selectedModuleText = ""; selectedLevel = 1; lastTouchPosition = Vector3.zero; dragDeltaMagnitude = 0.0f; loadingTimer = LOADING_TIME; welcomeTimer = WELCOME_TIME; loadingScreenAlpha = 1.0f; loadingIconTorque = 0.0f; loadingIconRotation = 0.0f; loadingIconAlpha = 0.0f; loadingIconOffset = 0.0f; loadingScreenFinished = false; }
private void Update() { //ObjectsStorage.Ints.Satel1.transform.position = new Vector3((float)1.3 + (RadSlider.value / 1000 - 1), ObjectsStorage.Ints.Satel1.transform.position.y, ObjectsStorage.Ints.Satel1.transform.position.z); //ObjectsStorage.Ints.Satel2.transform.position = new Vector3((float)1 - (RadSlider.value / 1000 - 1), 1 + (RadSlider.value / 1000 - 1), ObjectsStorage.Ints.Satel1.transform.position.z); //ObjectsStorage.Ints.Satel3.transform.position = new Vector3(ObjectsStorage.Ints.Satel1.transform.position.x, (float)-1.4 - (RadSlider.value / 1000 + 1), ObjectsStorage.Ints.Satel1.transform.position.z); //ObjectsStorage.Ints.Satel4.transform.position = new Vector3(ObjectsStorage.Ints.Satel1.transform.position.x, (float)1.5 + (RadSlider.value / 1000 - 1), ObjectsStorage.Ints.Satel1.transform.position.z); float value = _radSlider.value; value *= 20; //if( Math.Abs( _previousRadiusValue - value ) < 0.001 ) //{ // return; //} if (Math.Abs(_previousRadiusValue - value) >= 0.001) { CameraRotator.MoveZ(_previousRadiusValue > value ? -value : value ); _previousRadiusValue = value; } PlanetConfigurator.SetRadius(value); EarthAtmosphere.SetRadius(value); UpdateRadiusText(_radSlider.value); }
private void Awake() { _cameraAxisInput = _settings.AxisSettings(); _cameraRotator = _settings.RotationSettings(_cameraAxisInput, transform); _cameraCollision = _settings.CollisionSettings(transform); _cameraZoom = _settings.ZoomSettings(_playerTransform); _cameraTargeting = new CameraTargeting(_playerTransform, transform); }
private void Start() { ballRb = Ball.GetComponent <Rigidbody>(); cameraRotator = FindObjectOfType <CameraRotator>(); ReachEnd(); }
void Start() { //player = PlayerController camRot = GetComponent <CameraRotator>(); startPosition = Input.acceleration; //textField = SceneManager.instance.ui.transform.FindChild("accel").GetComponent<Text>(); //startRotation = Quaternion.Euler(startPosition); }
void Awake() { horizontalForward = GetComponent <CameraHorizontalForward>(); trans = transform; mover = new CameraMover(); rotator = new CameraRotator(); view = GetComponent <CameraView>(); view.mover = mover; view.rotator = rotator; }
public void onClickStart() { MenuCanvas.gameObject.SetActive(false); GameCanvas.gameObject.SetActive(true); GameObject CameraRotateSpeed = GameObject.Find("Rotate Camera"); CameraRotator cameraRotatorScript = CameraRotateSpeed.GetComponent <CameraRotator>(); cameraRotatorScript.speed = 0; CameraRotation.transform.rotation = Quaternion.Euler(0, 0, 0); HPValue.GetComponent <UnityEngine.UI.Text>().text = "200"; // later get from public variable for HP }
void Start() { balls = FindObjectsOfType <Ball>(); foreach (Ball ball in balls) { OnTouchDown += ball.MouseDown; OnStartDrag += ball.StartDrag; OnDrag += ball.Drag; OnHit += ball.Hit; OnMouseUp += ball.MouseUp; } cameraRotator = FindObjectOfType <CameraRotator>(); }
/* * A1 = -3, -3 * A8 = 4, 4 * H8 = 4, -3 */ // Start is called before the first frame update void Start() { team1Element = PlayerController.getTeam1Element(); team2Element = PlayerController.getTeam2Element(); if (team1Element == -1) { team1Element = Random.Range(0, 5); } if (team2Element == -1) { team2Element = Random.Range(0, 5); } materials = new Material[] { AirElement, EarthElement, FireElement, ShadowElement, WaterElement, WildcardElement }; cameraRotator = GetComponent <CameraRotator>(); InstantiatePieces(); RandomizeSquareElements(); SwitchTurns(); }
private void Start() { m_CameraRotator = GetComponentInChildren <CameraRotator> (); m_CameraFlyer = GetComponentInChildren <CameraFlyer> (); if (m_CameraRotator == null) { Debug.LogError ("No CameraRotator in a child of CameraSwitcher."); } if (m_CameraFlyer == null) { Debug.LogError ("No CameraFlyer in a child of CameraSwitcher."); } if (startWithCameraRotator) { m_CameraRotator.enabled = true; m_CameraFlyer.enabled = false; m_CameraFlyer.Disable (); } else { m_CameraRotator.enabled = false; m_CameraRotator.Disable (); m_CameraFlyer.enabled = true; } }
void Start() { cameraRotator = FindObjectOfType <CameraRotator>(); ballController = FindObjectOfType <BallController>(); SetRotatingCam(false); }
void Awake() { cameraRotator = GetComponent <CameraRotator>(); }