// Use this for initialization void Start() { GameObject managerObj = GameObject.Find("Manager"); manager = managerObj.GetComponent<ManagerSystem>(); dijSys = managerObj.GetComponent<DijkstraSystem>(); assist = managerObj.GetComponent<PlayerAssistanceSystem>(); abilSys = managerObj.GetComponent<AbilitySystem>(); selectedCell = selectedMovementCell = null; changedSelectedCell = changedSelectedMovementCell = false; rotationScript = (CameraRotationScript)FindObjectOfType (typeof(CameraRotationScript)); }
// Use this for initialization void Start() { rounds = 0; isPlayer1 = true; player1 = GameObject.Find("Player1"); player2 = GameObject.Find("Player2"); player2.GetComponent<inputSystem>().enabled = false; cam = GameObject.Find("Main Camera").GetComponent<CameraRotationScript>(); shootingSys = (ShootingSystem)this.gameObject.GetComponent(typeof(ShootingSystem)); dijkstra = FindObjectOfType<DijkstraSystem>(); plane = GameObject.Find("Plane"); }
private void Start() { _cameraRotationScript = FindObjectOfType <CameraRotationScript>(); }
// Use this for initialization void Start() { cam = this.gameObject.GetComponent<Camera>(); // constantPos = this.transform.position; constantRot = this.transform.rotation; rotationScript = (CameraRotationScript)FindObjectOfType (typeof(CameraRotationScript)); }