void Start() { cacheWidth = rightPanelResize.panelRectTransform.sizeDelta.x; camResizer = FindObjectOfType <CameraResizer>(); parentCanvas = GetComponent <Canvas>(); canvasScaler = GetComponent <CanvasScaler>(); graphicRaycaster = GetComponent <GraphicRaycaster>(); StartCoroutine(WaitForDisplay()); }
private void Start() { //cacheWidth = rightPanelResize.panelRectTransform.sizeDelta.x; camResizer = FindObjectOfType <CameraResizer>(); parentCanvas = GetComponent <Canvas>(); canvasScaler = GetComponent <CanvasScaler>(); cameraZoomHandler = GetComponent <CameraZoomHandler>(); graphicRaycaster = GetComponent <GraphicRaycaster>(); if (!checkingDisplayOnLoad) { StartCoroutine(WaitForDisplay()); } }
void Awake() { _cameraResizer = GetComponent <CameraResizer>(); _cameraMovement = GetComponent <CameraKinematicLerpMovement>(); }
private void Awake() { camera = GetComponent <Camera>(); Instance = this; ComputeResolution(); }
// Start is called before the first frame update void Awake() { _cameraTransform = GetComponent <Transform>(); _cameraPosition = _cameraTransform.position; _cameraResizer = GetComponent <CameraResizer>(); }