// Use this for initialization void Start() { if (!settings.instance.musicAudio.isPlaying) { settings.instance.musicAudio.Play(); } camPos = GetComponent <CameraPositioning>(); input = EventSystem.current.gameObject.GetComponent <StandaloneInputModule>(); }
public override void OnInspectorGUI() { CameraPositioning cam = (CameraPositioning)target; if (GUILayout.Button("Store")) { cam.storeCameraData(); } DrawDefaultInspector(); }
public void LoadGlobals() { if (Globals.data.vertical) { orientation = CameraOrientation.Vertical; } else { orientation = CameraOrientation.Horizontal; } if (Globals.data.trackBall) { positioning = CameraPositioning.Ball; } else { positioning = CameraPositioning.Center; } }