Exemple #1
0
    public void UpdateStatus()       //waitingForSkill, poison, sleep, etc.
    {
        speedMult = 1;
        float aux = 0;

        for (int i = 0; i < statusArray.Length; ++i)
        {
            statusArray[i] = false;
        }
        Status[] status = this.GetComponentsInChildren <Status>();
        foreach (Status st in status)
        {
            if (!st.isDestroyed())
            {
                statusArray[st.getStatus()] = true;
                if (st.getStatus() == Constants.crippled)
                {
                    aux = Mathf.Max(aux, st.getParameter(Constants.effectiveness));
                }
            }
        }
        speedMult -= aux;
        bodyRenderer.setInvisible(statusArray[Constants.invisible]);
        canMove = !statusArray[Constants.controlled];
        if (statusArray[Constants.quake])
        {
            cameraPosition.setQuake(true);
        }
        else
        {
            cameraPosition.setQuake(false);
        }
    }