void Start() { allAvtiveObjectsOnScreen = GameObject.FindObjectsOfType <Rigidbody2D>(); mainCamera = GameObject.FindGameObjectWithTag("MainCamera"); cameraMovement = GameObject.FindObjectOfType <CameraMovement>(); cameraPinchZoom = GameObject.FindObjectOfType <CameraPinchZoom>(); }
// Use this for initialization void Start() { thrustControl = GameObject.FindObjectOfType <ThrustControl>(); cameraPinchZoom = GameObject.FindObjectOfType <CameraPinchZoom>(); accelerometerControl = GameObject.FindObjectOfType <AccelerometerControl>(); rope = GameObject.FindGameObjectWithTag("Rope"); player = GameObject.FindGameObjectWithTag("Player"); playArea = GameObject.FindGameObjectWithTag("Play Area"); }
void Start() { lineRenderer = GetComponent <LineRenderer>(); cameraPinchZoom = FindObjectOfType <CameraPinchZoom>(); }