public void AddFOV(CameraPathControlPoint atPoint) { CameraPathFOV cameraPathFOV = base.get_gameObject().AddComponent <CameraPathFOV>(); cameraPathFOV.FOV = this.defaultFOV; cameraPathFOV.Size = this.defaultSize; cameraPathFOV.set_hideFlags(2); base.AddPoint(cameraPathFOV, atPoint); this.RecalculatePoints(); }
public CameraPathFOV AddFOV(CameraPathControlPoint curvePointA, CameraPathControlPoint curvePointB, float curvePercetage, float fov, float size) { CameraPathFOV cameraPathFOV = base.get_gameObject().AddComponent <CameraPathFOV>(); cameraPathFOV.set_hideFlags(2); cameraPathFOV.FOV = fov; cameraPathFOV.Size = size; cameraPathFOV.Size = this.defaultSize; base.AddPoint(cameraPathFOV, curvePointA, curvePointB, curvePercetage); this.RecalculatePoints(); return(cameraPathFOV); }