Exemple #1
0
 public void LookAt(Vector3 direction, Vector3 lookAt)
 {
     Camera.LookAt(lookAt - ClipDistance * Vector3.Normalize(direction), lookAt, direction.X == 0f && direction.Z == 0f ? Vector3.UnitX : Vector3.UnitY);
     Camera.UpdateViewMatrix();
     ShadowTransform = Camera.ViewProj * new Matrix {
         M11 = 0.5f,
         M22 = -0.5f,
         M33 = 1.0f,
         M41 = 0.5f,
         M42 = 0.5f,
         M44 = 1.0f
     };
 }
Exemple #2
0
            public bool LookAt(Vector3 direction, Vector3 lookAt)
            {
                Camera.LookAt(lookAt - ClipDistance * Vector3.Normalize(direction), lookAt,
                              direction.X == 0f && direction.Z == 0f ? Vector3.UnitX : Vector3.UnitY);
                Camera.UpdateViewMatrix();
                var shadowTransform = Camera.ViewProj * new Matrix {
                    M11 = 0.5f,
                    M22 = -0.5f,
                    M33 = 1.0f,
                    M41 = 0.5f,
                    M42 = 0.5f,
                    M44 = 1.0f
                };

                if (ShadowTransform != shadowTransform)
                {
                    ShadowTransform = shadowTransform;
                    return(true);
                }

                return(false);
            }