Exemple #1
0
    public void SetupForCutting()
    {
        MiterGauge.HideMiterGauge();
        currentSpawnPoint = FromSawSpawnPoint;
        if (previousAction == ActionState.None || previousAction == ActionState.UsingRuler || currentAction == ActionState.UsingRuler)
        {
            AvailableWoodMaterial[currentPieceIndex].transform.rotation = Quaternion.Euler(0.0f, 90.0f, 0.0f);
            PlacePiece();

            orbitCamera.EnableZoom       = true;
            orbitCamera.EnableOrbit      = true;
            orbitCamera.EnableCollision  = true;
            orbitCamera.EnableAngleClamp = true;
            orbitCamera.LookAtPoint      = CameraSawLookAtPoint;
            orbitCamera.ChangeAngle(45.0f, 0.0f);
            orbitCamera.ChangeDistanceConstraints(1.5f, 0.5f, 2.0f);
        }
        SawBlade.TurnOff();
        SawBlade.BladeCollider.convex = true;
        EnableCurrentBoardMovement(true);
        RestrictCurrentBoardMovement(false, false);
        SwitchAction(ActionState.OnSaw);
        UI_Manager.ChangeSawButtons(false);
        GameRuler.SetActive(false);
        CutGameplay.enabled   = true;
        BladeControl.Moveable = false;
    }
Exemple #2
0
 public void ActivatePieceSnapping()
 {
     GameCamera.transform.position = CameraStartingPosition.position;
     cameraControl.LookAtPoint     = CameraLookAt;
     cameraControl.Distance        = 1.0f;
     cameraControl.ChangeAngle(0f, 0f);
     cameraControl.EnableZoom = true;
     PieceSnapping.enabled    = true;
 }