//public float floorOffset = 1; //public float speed = 10; //public float stopDistanceOffset = 0.5f; //private Vector3 moveToDest = Vector3.zero; // Use this for initialization // Update is called once per frame void Update() { if (GetComponent <Renderer> ().isVisible&& Input.GetMouseButton(0)) { if (!selectedByClick) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = CameraOperator2.InverMouseY(camPos.y); selected = CameraOperator2.selection.Contains(camPos); } if (selected && projector == null) { projector = (GameObject)GameObject.Instantiate(selectionProjector); projector.transform.parent = transform; projector.transform.localPosition = new Vector3(0, 38, 0); } else if (!selected && projector != null) { GameObject.Destroy(projector); projector = null; } } if (selected && Input.GetMouseButtonUp(1)) { Vector3 destination = CameraOperatorPesawat.GetDestination(); if (destination != Vector3.zero) { gameObject.GetComponent <NavMeshAgent> ().SetDestination(destination); //Quaternion.FromToRotation(Vector3.zero, destination); //moveToDest = destination; //moveToDest.y += floorOffset; } } //UpdateMove (); }
void Update() { if (GetComponent <Renderer> ().isVisible&& Input.GetMouseButton(0)) { if (!selectedByClick) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = CameraOperator2.InverMouseY(camPos.y); selected = CameraOperator2.selection.Contains(camPos); } //{ if (selected && projector == null) { projector = (GameObject)GameObject.Instantiate(selectionProjector); projector.transform.parent = transform; projector.transform.localPosition = new Vector3(0, 1, 0); } //if (!EventSystem.current.IsPointerOverGameObject ()) { if (!selected && projector != null) { GameObject.Destroy(projector); projector = null; } //} } }
//public GameObject button = null; //public float floorOffset = 1; //public float speed = 10; //public float stopDistanceOffset = 0.5f; //private Vector3 moveToDest = Vector3.zero; // Use this for initialization // Update is called once per frame void Update() { GameObject Canvas = GameObject.Find("Canvas"); GameObject PanelUnit = Canvas.transform.GetChild(2).gameObject; GameObject Panel = PanelUnit.transform.GetChild(0).gameObject; //GameObject panel = Canvas.transform.GetChild (0).gameObject; GameObject Text = Panel.transform.GetChild(0).gameObject; GameObject ButtonBattleship = Panel.transform.GetChild(1).gameObject; GameObject ButtonCruiser = Panel.transform.GetChild(2).gameObject; GameObject ButtonDestroyer = Panel.transform.GetChild(3).gameObject; if (GetComponent <Renderer> ().isVisible&& Input.GetMouseButton(0)) { if (!selectedByClick) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = CameraOperator2.InverMouseY(camPos.y); selected = CameraOperator2.selection.Contains(camPos); } //{ if (selected && projector == null) { projector = (GameObject)GameObject.Instantiate(selectionProjector); projector.transform.parent = transform; projector.transform.localPosition = new Vector3(0, 36, 0); ButtonBattleship.SetActive(true); ButtonCruiser.SetActive(true); ButtonDestroyer.SetActive(true); Text.SetActive(true); } if (!EventSystem.current.IsPointerOverGameObject()) { if (!selected && projector != null) { GameObject.Destroy(projector); projector = null; ButtonBattleship.SetActive(false); ButtonCruiser.SetActive(false); ButtonDestroyer.SetActive(false); Text.SetActive(false); //GameObject.Find ("Canvas/PanelProgress").SetActive (false); } } } }
// private Vector3 processedVectorPath; // Update is called once per frame void Update() { //unitselected (); Debug.Log(Simulator.Instance.getNumAgents()); if (GetComponent <Renderer> ().isVisible&& Input.GetMouseButton(0)) //gameObject.tag =="Unit") { { if (!selectedByClick) { Vector3 camPos = Camera.main.WorldToScreenPoint(transform.position); camPos.y = CameraOperator2.InverMouseY(camPos.y); selected = CameraOperator2.selection.Contains(camPos); //selectedAI.Add(CameraOperator2.selection.Contains (camPos)); } if (selected && projector == null) //selectedAI.Contains(this.gameObject) ) { { projector = (GameObject)GameObject.Instantiate(selectionProjector); projector.transform.parent = transform; projector.transform.localPosition = new Vector3(0, 28, 0); } else if (!selected && projector != null) { GameObject.Destroy(projector); projector = null; } } if (selected) { if (!camShot.selectedAI.Contains(gameObject)) { camShot.selectedAI.Add(gameObject); } //selectedAI.Add (this.gameObject); if (Input.GetMouseButtonUp(1)) { //newPosition = this.transform.position; //Set the "new" position equal to the current player's position targetPosition = CameraOperator2.GetDestination(); Vector3 center = Vector3.zero; foreach (GameObject unit in camShot.selectedAI) { if (unit != null) { center += unit.transform.position; } } //Debug.Log (total); center /= camShot.selectedAI.Count; targetPosition += transform.position - center; } } else if (!selected) { camShot.selectedAI.Remove(gameObject); } Vector3 pos = Simulator.Instance.getAgentPosition(_agentHandler); transform.position = pos; // if (CekPosisiMusuh == false) { // // } else if (CekPosisiMusuh == true) { // // } if (this.gameObject.name == "Yamato" || this.gameObject.name == "Yamato(Clone)" || this.gameObject.name == "Kagero" || this.gameObject.name == "Kagero(Clone)" || this.gameObject.name == "Mogami" || this.gameObject.name == "Mogami(Clone)") { targetPosition = PathEnemy.targetqueue; } dir = targetPosition - transform.position; // if (this.gameObject.name == "Iowa(Clone)") { // Debug.Log (Simulator.Instance.getAgentMaxSpeed(_agentHandler)); // } Simulator.Instance.setAgentPrefVelocity(_agentHandler, dir); //Debug.DrawRay (transform.position, targetPosition); if (CekPosisiMusuh == false) { Vector3 v = Simulator.Instance.getAgentVelocity(_agentHandler); transform.rotation = Quaternion.LookRotation(new Vector3(v.x, 0, v.z)); } else if (CekPosisiMusuh == true) { if (EnemyCollider != null) { if (this.gameObject.name == "Iowa" || this.gameObject.name == "Iowa(Clone)" || this.gameObject.name == "Benson" || this.gameObject.name == "Benson(Clone)" || this.gameObject.name == "Baltimore" || this.gameObject.name == "Baltimore(Clone)") { Simulator.Instance.setAgentMaxSpeed(_agentHandler, 0); Quaternion targetrotation = Quaternion.LookRotation(EnemyCollider.transform.position - transform.position); float str = Mathf.Min(strength * Time.deltaTime, 1); transform.rotation = Quaternion.Lerp(transform.rotation, targetrotation, str); } } else if (UnitCollider != null) { if (this.gameObject.name == "Yamato" || this.gameObject.name == "Yamato(Clone)" || this.gameObject.name == "Kagero" || this.gameObject.name == "Kagero(Clone)" || this.gameObject.name == "Mogami" || this.gameObject.name == "Mogami(Clone)") { Simulator.Instance.setAgentMaxSpeed(_agentHandler, 0); Quaternion targetrotation = Quaternion.LookRotation(UnitCollider.transform.position - transform.position); float str = Mathf.Min(strength * Time.deltaTime, 1); transform.rotation = Quaternion.Lerp(transform.rotation, targetrotation, str); //Debug.Log ("musuh nembak"); } } else if (EnemyCollider == null) { if (this.gameObject.name == "Iowa" || this.gameObject.name == "Iowa(Clone)") { this.gameObject.GetComponent <AttackIowa> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } else if (this.gameObject.name == "Benson" || this.gameObject.name == "Benson(Clone)") { this.gameObject.GetComponent <AttackDestroyer> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } else if (this.gameObject.name == "Baltimore" || this.gameObject.name == "Baltimore(Clone)") { this.gameObject.GetComponent <AttackCruiser> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } else if (this.gameObject.name == "Yamato" || this.gameObject.name == "Yamato(Clone)") { this.gameObject.GetComponent <AttackIowa> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } else if (this.gameObject.name == "Kagero" || this.gameObject.name == "Kagero(Clone)") { this.gameObject.GetComponent <AttackDestroyer> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } else if (this.gameObject.name == "Mogami" || this.gameObject.name == "Mogami(Clone)") { this.gameObject.GetComponent <AttackCruiser> ().stopAttack(); //gameObject.GetComponent<NavMeshAgent> ().Resume (); } CekPosisiMusuh = false; Simulator.Instance.setAgentMaxSpeed(_agentHandler, 20); } //Debug.Log ("unit bisa"); // else if (UnitCollider == null) { // if (this.gameObject.name == "Yamato" || this.gameObject.name == "Yamato(Clone)") { // this.gameObject.GetComponent<AttackIowa> ().stopAttack (); // gameObject.GetComponent<NavMeshAgent> ().Resume (); // } else if (this.gameObject.name == "Kagero" || this.gameObject.name == "Kagero(Clone)") { // this.gameObject.GetComponent<AttackDestroyer> ().stopAttack (); // gameObject.GetComponent<NavMeshAgent> ().Resume (); // } else if (this.gameObject.name == "Mogami" || this.gameObject.name == "Mogami(Clone)") { // this.gameObject.GetComponent<AttackCruiser> ().stopAttack (); // gameObject.GetComponent<NavMeshAgent> ().Resume (); // } // Debug.Log ("bisa"); // CekPosisiMusuh = false; // } // if (cekPosisiMusuhIowa == true) { // gameObject.GetComponent<NavMeshAgent> ().Stop (); // Quaternion targetrotation = Quaternion.LookRotation (EnemyCollider.transform.position - transform.position); // float str = Mathf.Min (strength * Time.deltaTime, 1); // transform.rotation = Quaternion.Lerp (transform.rotation, targetrotation, str); // //transform.LookAt (EnemyCollider.transform); // //StartCoroutine("MulaiAttackIowa"); // //this.gameObject.GetComponent<AttackIowa> ().StartAttack (); // } else if (cekPosisiMusuhBaltimore == true) { // gameObject.GetComponent<NavMeshAgent> ().Stop (); // Quaternion targetrotation = Quaternion.LookRotation (EnemyCollider.transform.position - transform.position); // float str = Mathf.Min (strength * Time.deltaTime, 1); // transform.rotation = Quaternion.Lerp (transform.rotation, targetrotation, str); // //transform.LookAt (EnemyCollider.transform); // //StartCoroutine("MulaiAttackIowa"); // //this.gameObject.GetComponent<AttackCruiser> ().StartAttack (); // } else if (cekPosisiMusuhBenson == true) { // gameObject.GetComponent<NavMeshAgent> ().Stop (); // Quaternion targetrotation = Quaternion.LookRotation (EnemyCollider.transform.position - transform.position); // float str = Mathf.Min (strength * Time.deltaTime, 1); // transform.rotation = Quaternion.Lerp (transform.rotation, targetrotation, str); // //transform.LookAt (EnemyCollider.transform); // //StartCoroutine("MulaiAttackIowa"); // //this.gameObject.GetComponent<AttackDestroyer> ().StartAttack (); // } } //Debug.Log (target); }