// Update is called once per frame void Update() { var player = field_builder.player; var target = field_builder.target; CirclePrimitive player_primitive = new CirclePrimitive(); player_primitive.center = ConvertTo2d(player.gameObject.transform.position); player_primitive.radius = player.radius * player.gameObject.transform.localScale.magnitude; CirclePrimitive target_primitive = new CirclePrimitive(); target_primitive.center = ConvertTo2d(target.gameObject.transform.position); target_primitive.radius = target.radius * target.gameObject.transform.localScale.magnitude; Face2D field = field_builder.Build(field_builder.scene_loader.Scene, player_primitive, target_primitive); Vector2 anchor_pos = ConvertTo2d(anchor.position); if (!field.IsPointInside(anchor_pos)) { anchor_pos = field.GetClosestPointOnBorder(anchor_pos); } var new_lookat = field_builder.MakeMiddlePrimitive(player_primitive, target_primitive).center; lookat.position = new Vector3(new_lookat.x, lookat.position.y, new_lookat.y); cam_operator.RefreshDestination(new Vector3(anchor_pos.x, anchor.position.y, anchor_pos.y), Vector3.zero, 0, time); cam_operator.DBG_Show(0); }
// Update is called once per frame void Update() { if (Input.anyKeyDown) { cam_operator.RefreshDestination(dst_pos[m_pos].position, Vector3.zero, 0, time); m_pos = (m_pos + 1) % dst_pos.Count; } cam_operator.DBG_Show(0); }