private void Awake() { audioSource = GetComponent <AudioSource>(); audioSource.clip = explosion; cameraOnStart = FindObjectOfType <CameraOnStart>(); projectile = Instantiate(projectilePrefab); projectile.gameObject.SetActive(false); player1Attack = player1.GetComponent <PlayerAttackBase>(); player2Attack = player2.GetComponent <PlayerAttackBase>(); player1Health = player1.GetComponent <PlayerHealth>(); player2Health = player2.GetComponent <PlayerHealth>(); SetPlayer2RandomPosition(); }
// Use this for initialization void Start() { cameraOnStart = GetComponent <CameraOnStart>(); }