/// <summary> /// 最后关于 镜头拉远还是拉近的处理 /// </summary> private void UpdateCemeraDistanceState() { if (Input.GetKeyDown(KeyCode.N)) { _cmdCameraDis = CameraMoveType.MoveNear; } if (Input.GetKeyDown(KeyCode.M)) { _cmdCameraDis = CameraMoveType.MoveFar; } if (Input.GetKeyUp(KeyCode.N) || Input.GetKeyUp(KeyCode.M)) { _cmdCameraDis = CameraMoveType.None; } switch (_cmdCameraDis) { case CameraMoveType.MoveNear: { setCamereMoveFar(-FollowPlayer.MOVE_DISTANCE_SUB); } break; case CameraMoveType.MoveFar: { setCamereMoveFar(+FollowPlayer.MOVE_DISTANCE_SUB); } break; } }
void Start() { /** いろいろ初期化 **/ sceneChangeFlag = false; cameraMoveType = CameraMoveType.Rotate; //CRTスクリプトの確保 crtNoise = GetComponent <CRTnoise>(); noiseParticle = GetComponent <NoiseParticle>(); //crtNoise.cameraName = CRTnoise.CameraName.TitleMainCamera; }
void CameraModeOverheadTAHandlerOrbit(string command, bool down) { if (!down) { CameraMoveDone(); } else { CurrentMove = CameraMoveType.OverheadOTAOrbit; overheadotastate_dragstart = new OverheadOTAState(overheadotastate_current); dragstartmousestate = mousemove.GetMouseStateVector(OverheadOTAOrbitConfigName); } }
void Camera_StateChanged(ViewerState.ViewerStateEnum neweditstate, ViewerState.ViewerStateEnum newviewstate) { switch (newviewstate) { case ViewerState.ViewerStateEnum.CameraOrbit: CurrentMove = CameraMoveType.Orbit; break; case ViewerState.ViewerStateEnum.CameraPan: CurrentMove = CameraMoveType.Pan; break; case ViewerState.ViewerStateEnum.CameraZoom: CurrentMove = CameraMoveType.AltZoom; break; default: CurrentMove = CameraMoveType.Pan; break; } }
public void UpdateOrbitCamera(int imousex, int imousey) { if (CurrentMove == CameraMoveType.Orbit) { fAltZoomRotateZAxis = (double)(imousex - iDragStartx) / 20.0f / 10.0f + fAltZoomStartRotateZAxis; fAltZoomRotateYAxis = (double)(imousey - iDragStarty) / 20.0f / 10.0f + fAltZoomStartRotateYAxis; } else if (CurrentMove == CameraMoveType.AltZoom) { fAltZoomStartRotateZAxis = fAltZoomRotateZAxis; fAltZoomStartRotateYAxis = fAltZoomRotateYAxis; fAltZoomStartZoom = fAltZoomZoom; iDragStartx = imousex; iDragStarty = imousey; CurrentMove = CameraMoveType.Orbit; } else if (CurrentMove == CameraMoveType.None) { } GetCurrentCameraFromAltZoomCamera(); }
// stops listening to mouse moves public void CameraMoveDone() { CurrentMove = CameraMoveType.None; }
void Update() { //インプット関連 if (!playerInputSet_ || !prevState_.IsConnected) { playerIndex_ = (PlayerIndex)0; playerInputSet_ = true; } prevState_ = padState_; padState_ = GamePad.GetState(playerIndex_); //インプット関連 if (prevState_.Buttons.B == ButtonState.Released && padState_.Buttons.B == ButtonState.Pressed || prevState_.Buttons.A == ButtonState.Released && padState_.Buttons.A == ButtonState.Pressed || prevState_.Buttons.X == ButtonState.Released && padState_.Buttons.X == ButtonState.Pressed || prevState_.Buttons.Y == ButtonState.Released && padState_.Buttons.Y == ButtonState.Pressed) { SoundManager.GetInstance.PlaySE("input_SE3"); if (!noiseParticle.skipFrag) { noiseParticle.skipFrag = true; return; } sceneChangeFlag = true; } if (sceneChangeFlag) { CameraPos = transform.position; switch (cameraMoveType) { case CameraMoveType.Rotate: var aim = SurveillanceCamera.transform.position - CameraPos; // var look = Vector3.RotateTowards(transform.forward, aim, 0.5f * Time.deltaTime, 0f); //transform.rotation = Quaternion.LookRotation(look); transform.rotation = Quaternion.Lerp(transform.rotation, Quaternion.LookRotation(aim), time); time += Time.deltaTime; if (time >= 1) { cameraMoveType = CameraMoveType.Move; } //Debug.Log("カメラ回転中:" + (transform.position - look) + "見たい数:" + CameraRota); break; case CameraMoveType.Move: transform.position = SurveillanceCamera.transform.position; var target = Player.transform.position - CameraPos; var look_ = Quaternion.LookRotation(target); transform.localRotation = look_; time += Time.deltaTime * 0.5f; if (time >= 1.5) { cameraMoveType = CameraMoveType.Up; } break; case CameraMoveType.Up: crtNoise.CRTFlag = true; cameraMoveType = CameraMoveType.None; break; case CameraMoveType.None: break; } } }
public void UpdateOrbitCamera( int imousex, int imousey ) { if( CurrentMove == CameraMoveType.Orbit ) { fAltZoomRotateZAxis = (double)( imousex - iDragStartx ) / 20.0f / 10.0f + fAltZoomStartRotateZAxis; fAltZoomRotateYAxis = (double)( imousey - iDragStarty ) / 20.0f / 10.0f + fAltZoomStartRotateYAxis; } else if( CurrentMove == CameraMoveType.AltZoom ) { fAltZoomStartRotateZAxis = fAltZoomRotateZAxis; fAltZoomStartRotateYAxis = fAltZoomRotateYAxis; fAltZoomStartZoom = fAltZoomZoom; iDragStartx = imousex; iDragStarty = imousey; CurrentMove = CameraMoveType.Orbit; } else if( CurrentMove == CameraMoveType.None ) {} GetCurrentCameraFromAltZoomCamera(); }
public void InitiatePanCamera( int imousex, int imousey ) { CurrentMove = CameraMoveType.Pan; iDragStartx = imousex; iDragStarty = imousey; }
public void InitiateOrbitSlashAltZoom( int imousex, int imousey, CameraMoveType eMoveType ) { }
public void InitiatePanCamera(int imousex, int imousey) { CurrentMove = CameraMoveType.Pan; iDragStartx = imousex; iDragStarty = imousey; }
public void InitiateOrbitSlashAltZoom(int imousex, int imousey, CameraMoveType eMoveType) { }