private void OnTriggerEnter2D(Collider2D collider) { if (collider.name == "Platform") { animator.SetTrigger("CameraShake"); } if (collider.tag == "Platform") { animator.SetTrigger("CameraBigShake"); cameraScript.LowerCamera(); } if (collider.tag == "Platform1") { cameraScript.raiseCamera(); } }