Exemple #1
0
    private void Start()
    {
        VitesseScript = CameraJeu.GetComponent <CameraMouvement>();

        maximumTime = maxTime + 1;
        SetTimer();
    }
Exemple #2
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    // Use this for initialization
    void Start()
    {
        this.prefab_grid = new Dictionary <string, GameObject>();

        for (int i = 0; i < prefab_grid_name.Length; i++)
        {
            prefab_grid[prefab_grid_name[i]] = prefab_grid_sprite[i];
            Debug.Log(prefab_grid_name[i]);
        }


        this.map = ScriptableObject.CreateInstance <Map>().init("Map/Map_test/Map_test_01", this.prefab_grid);


        this.grid = this.map.read();


        this.camMou = ScriptableObject.CreateInstance <CameraMouvement>().init(this.map.get_dim_x(), this.map.get_dim_y(), this.camera_sensibility, this.camera_speed);

        this.UI_1 = ScriptableObject.CreateInstance <UI_ModifyMap>().init(this.map.get_dim_x(), this.map.get_dim_y(), this.prefab_grid, this.displaySelectedGrid, this.displayCoord);


        this.map.display();
    }
Exemple #3
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    private void Start()
    {
        cameraMouvement = GetComponent <CameraMouvement>();
        GameManager.instance.onStateChange += () =>
        {
            if (GameManager.instance.state != State.INGAME)
            {
                canShake = false;
            }
        };
        FeatureManager.instance.onCameraTiltedToggle += () =>
        {
            if (FeatureManager.instance.isCameraTilted)
            {
                originalPos = cameraMouvement.cameraTiltedPosition;
            }
            else
            {
                originalPos = cameraMouvement.cameraBasePosition;
            }
        };

        originalPos = camTransform.localPosition;
    }
 private void Start()
 {
     Maincamera   = GameObject.Find("Main Camera Jeu");
     cameraScript = Maincamera.GetComponent <CameraMouvement>();
 }
Exemple #5
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 // Start is called before the first frame update
 void Start()
 {
     rb           = GetComponent <Rigidbody>();
     bc           = gameObject.GetComponent <BoxCollider>();
     scriptCamera = GameObject.Find("Main Camera").GetComponent <CameraMouvement>();
 }
Exemple #6
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 // Start is called before the first frame update
 void Start()
 {
     cam = GetComponent <CameraMouvement>();
 }