public virtual void LockOnMob(Mob mob) { MobLock = mob; LockMode = CameraLockModes.Mob; }
public virtual void LockOnPoint(Vector2 point) { LockPoint.X = point.X - (GameEnvironment.ScreenRectangle.Width / 2); LockPoint.Y = point.Y - (GameEnvironment.ScreenRectangle.Height / 2); LockMode = CameraLockModes.Point; }