/// <summary> /// Stop recorder input and release resources. /// </summary> public void Dispose() { CameraInputAttachment.Destroy(attachment); RenderTexture.ReleaseTemporary(frameBuffer); Texture2D.Destroy(readbackBuffer); pixelBuffer = null; }
/// <summary> /// Stop recorder input and release resources. /// </summary> public void Dispose() { CameraInputAttachment.Destroy(attachment); Texture2D.Destroy(readbackBuffer); pixelBuffer = null; }
public void Dispose() { CameraInputAttachment.Destroy(frameHelper); frameInput.Dispose(); RenderTexture.ReleaseTemporary(framebuffer); }