/// <summary> /// Zapisanie właściwości planety /// </summary> private void PlanetMenuSaveButtonClick() { PlanetData.SelectedPlanet.PlanetName = PlanetNameChecker.Check(PlanetMenuNameInput.text); PlanetData.SelectedPlanet.Mass = PlanetMenuMassSlider.value; PlanetData.SelectedPlanet.Speed = PlanetMenuSpeedSlider.value; PlanetPositioner.ResetRotation(PlanetData.SelectedPlanet); MenuSwitcher.Switch(MenuState.Distance); CameraFocus.OnPlanetsView(); }