public void UpdateWind(int direction) { CurrentDirection = direction; if (direction == 0) { darkness.SetDarkness(0f); cameraEffects.SetSandStorm(false); Stop(); } else if (direction == -1) { darkness.SetDarkness(0.35f); cameraEffects.SetSandStorm(true); LeftWind.Stop(); RightWind.Play(); } else { darkness.SetDarkness(0.35f); cameraEffects.SetSandStorm(true); LeftWind.Play(); RightWind.Stop(); } }