// Use this for initialization void Start() { if(networkView.isMine) cam = GameObject.FindGameObjectWithTag("GameController").GetComponent<CameraControllerScript>(); else cam = null; relativeCastPos = new Vector3(0f, 1.5f, 0f); cone = (GameObject)Resources.Load("ConePushCone"); }
// Use this for initialization void Start() { character = GetComponent <CharacterBuildScript>(); movement = GetComponent<CharacterMoveScript>(); GameObject game = GameObject.FindGameObjectWithTag("GameController"); cameraController = game.GetComponent<CameraControllerScript>(); settings = game.GetComponent<PlayerSettingsScript>(); ability1IsHeld = false; ability2IsHeld = false; }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Space)) { DisplayText.text = " "; for (int counter = 0; counter < 20; counter++) { BlastBalls [counter].GetComponent <ConstantForce> ().force = new Vector3(50f, 1f, 0f); } CameraControllerScript camControl = Camera.main.GetComponent <CameraControllerScript> (); camControl.lookAtTarget = BlastBalls [19].GetComponent <Transform> (); } }
void Start() { cameraControll = GameObject.Find("Camera Manager").GetComponent <CameraControllerScript>(); startPoint = transform.position; rb = GetComponent <Rigidbody>(); audioSource = GetComponent <AudioSource>(); StartCoroutine(StartCam()); activeScene = SceneManager.GetActiveScene(); sceneName = activeScene.name; PlayerPrefs.SetInt("fireCount", 0); }
void Awake() { GameObject game = GameObject.FindGameObjectWithTag ("GameController"); networkManager = game.GetComponent<NetworkManagerScript> (); if (networkView.isMine) cam = game.GetComponent<CameraControllerScript> (); else cam = null; wall = (GameObject)Resources.Load ("WallObject"); castPos = Vector3.zero; ClearCooldown (); }
void OnTriggerEnter(Collider activator) { CameraControllerScript camControl = Camera.main.GetComponent <CameraControllerScript> (); if (lookOverride != null) { camControl.lookAtTarget = lookOverride; } if (moveOverride != null) { camControl.moveToTarget = moveOverride; } Destroy(GetComponent <BoxCollider>()); }
// Use this for initialization void Start() { CCS = GameObject.Find("Main Camera").GetComponent <CameraControllerScript>(); PCS = GetComponent <PlayerControlScript> (); PlayerColor = GetComponent <SpriteRenderer> ().color; RHS = GameObject.Find("WinTextObj").GetComponent <RoundHandlerScript> (); BoarderColor = HitBoarder.color; SPS = GameObject.Find("SoundObject").GetComponent <SoundPlayerScript> (); Stats = GameObject.Find("TotalStatsHolder").GetComponent <EndGameStatsScript>(); ES = GameObject.Find("EternalHolder").GetComponent <EternalScript> (); Invincible = true; bulletNumbers = new int[4]; for (int x = 0; x < 4; x++) { bulletNumbers[x] = -1; } Invoke("RemoveIncincible", 2f); }
// Use this for initialization void Awake() { GameObject game = GameObject.FindGameObjectWithTag("GameController"); camController = game.GetComponent<CameraControllerScript>(); settings = game.GetComponent<PlayerSettingsScript>(); }
void Awake() { instance = this; ResetCamera(); // reset camera }
void Awake() { instance = this; }
void Awake() { parentObject = transform.parent.gameObject; modelMaterial = parentObject.transform.Find("CharacterModel").renderer.material; GameObject game = GameObject.FindGameObjectWithTag("GameController"); camController = game.GetComponent<CameraControllerScript>(); settings = game.GetComponent<PlayerSettingsScript>(); currLookDist = goalLookDist = 10f; //calculate the lower and upper limits based on the currect proportion in characterCamLocProportion lookBoundsUpper = Mathf.Abs( Mathf.Atan(GameSettings.characterCamLocProportion.z / GameSettings.characterCamLocProportion.y) ) * Mathf.Rad2Deg; lookBoundsLower = lookBoundsUpper - 180; //apply an offset, so the camera won't look over the top, or under the bottom lookBoundsUpper -= GameSettings.characterCamVerticalOffset; lookBoundsLower += GameSettings.characterCamVerticalOffset; }