private void PointerMove()
    {
        Vector3 temp = Input.mousePosition;

        temp.z = 10f; // Set this to be the distance you want the object to be placed in front of the camera.

        Camera camera = cameraControllerPlayer.GetChooseCamera().GetComponent <Camera>();

        pointer.transform.position = camera.ScreenToWorldPoint(temp);
        GetComponent <PlayerMirrorController>().CheckIsClientSendToServerComand(pointer.transform.position);
    }
    private void LookAtCamera()
    {
        if (lookinObjectWithTag.Length > 0)
        {
            CameraControllerPlayer cameraControllerPlayer = GetComponent <CameraControllerPlayer>();

            if (cameraControllerPlayer != null)
            {
                foreach (GameObject lookinObject in lookinObjectWithTag)
                {
                    lookinObject.transform.LookAt(cameraControllerPlayer.GetChooseCamera().transform);
                }
            }
        }
    }