Exemple #1
0
    void Start()
    {
        // STEP 2: REGISTER FOR CAMERA EVENTS

        // Each instance of VRMOP needs to receive camera pose updates; put them in the
        // queue for updates by CameraController.

        // Note that this is done before duplication, so a single queue entry updates the camera
        // pose for all of the linked clones.

        if (cameraController != null && cameraMode == CameraMode.MOP)
        {
            foreach (GameObject target in GameObject.FindGameObjectsWithTag(targetTag))
            {
                Renderer rend = target.GetComponent <Renderer> ();

                // Now we store a reference to the shared material in the camera controller
                cameraController.AddCameraPoseTargetMaterial(rend);

                Mesh mesh = target.GetComponent <MeshFilter> ().mesh;
                if (mesh != null)
                {
                    mesh.bounds = new Bounds(new Vector3(0, 0, 0), new Vector3(float.MaxValue, float.MaxValue, float.MaxValue));
                }
                else
                {
                    Debug.Log("Failed to update bounds on \"" + target.name + "\", no MeshFilter component found.");
                }
            }
        }
        else
        {
            Debug.LogError("Null cameraController; unable to register any objects.");
        }

        // STEP 3: CREATE CLONES
        foreach (GameObject target in GameObject.FindGameObjectsWithTag(targetTag))
        {
            ResetCloneCount();
            GameObject clonegroup = new GameObject(target.name + "-clones");

            foreach (Matrix4x4 T in tiling)
            {
                if (T.Equals(Matrix4x4.identity))
                {
                    continue;
                }
                GameObject clone = TransformedClone(target, T);
                clone.transform.parent = clonegroup.transform;
            }
        }
    }