/// <summary> /// Mouse event processing, will be override for new requirement /// </summary> /// <param name="eventType"></param> void OnCameraCharacterEvent(CameraCharacter.InteractionEventType eventType) { switch (eventType) { case CameraCharacter.InteractionEventType.MouseHoverOut: mouseHovered = false; break; case CameraCharacter.InteractionEventType.MouseHoverIn: mouseHovered = true; break; case CameraCharacter.InteractionEventType.MouseClickDown: if (manager == null) { break; } if (locked == false && manager.status == BlockCombinationStatus.Divide) { GlobalEventManager.SendEvent("BlockClicked-" + blockName); manager.SetFocusBlockIndex(blockName); manager.ForwardTransform(); } else if (manager.status == BlockCombinationStatus.Combine || manager.status == BlockCombinationStatus.CombineInsidePreview) { if (manager.CommandQueueLenght == 0) { manager.ForwardTransform(); } } break; default: break; } }
void OnClickHandler(CameraCharacter.InteractionEventType eventType) { if (locked || !ActiveInCurrentMode) { return; } if (hintType == HintType.Indicator && !IndicatorStatus && detectableRange != 0f) { return; } switch (eventType) { case CameraCharacter.InteractionEventType.MouseClickDown: GlobalEventManager.SendEvent(clickEvent); if (!hasClicked) { hasClicked = true; if (hintType == HintType.Indicator && indicatorImage != null) { indicatorImage.GetComponentInChildren <PlayMakerFSM>().enabled = false; indicatorImage.rectTransform.localScale = new Vector3(1f, 1f, 1f); } } if (focusWhenClicked) { CameraCharacter.Singleton.RotateTo(transform); } if (UIFsm) { UIFsm.SendEvent("FadeIn"); } if (killWhenClicked) { Destroy(gameObject); } break; case CameraCharacter.InteractionEventType.MouseHoverIn: //SetHighlight(); break; case CameraCharacter.InteractionEventType.MouseHoverOut: SetNormal(); break; default: break; } }