private static ICamera BuildCamera(Transform titleMainTransform) { // CameraのRootとなるGameObjectを作る var cameraRoot = EmptyObjectFactory.Create(UICommonDef.CameraRootName, titleMainTransform); // Cameraを作る return(CameraBuilder.BuildCamera <UICamera>(UICommonDef.UICameraPrefabPath, cameraRoot.transform)); }
public void SetUp() { // CameraのRootとなるGameObjectを作る var cameraRoot = EmptyObjectFactory.Create(UICommonDef.CameraRootName, _inGameMainTransform); // Cameraを作る CameraBuilder.BuildCamera <InGameBattleCamera>(UICommonDef.InGameBattleCameraPrefabPath, cameraRoot.transform); var uiCamera = CameraBuilder.BuildCamera <UICamera>(UICommonDef.UICameraPrefabPath, cameraRoot.transform); BuildCanvas(uiCamera); }