IEnumerator DelayChangeState(float t, GameStage gs) { if (gs == GameStage.Combat) { yield return(new WaitForSeconds(t)); OnGameStageComplete(); coroutineFlag = false; uIController.hideWinnerIcon(); } else if (gs == GameStage.End) { currentGold += 6; photonView.RPC("UpdatePlayer", RpcTarget.All, playerID, currentHP, currentGold, currentRank); //延时t秒 yield return(new WaitForSeconds(t)); //设置新游戏状态 this.currentGameStage = GameStage.Preparation; //显示倒计时 uIController.SetTimerTextActive(true); //更新 coroutineFlag = false; timer = 0; cameraBehavior.SetCamera(cameraBehavior.GetCameraPoint(playerID, PointType.start)); for (int i = 0; i < doors.Length; i++) { doors[i].resetTheDoor(); } uIController.UpdateUI(); //刷新商品 for (int i = 0; i < championShop.availableChampionArray.Length; i++) { //随机获取 Champion champion = championShop.GetRandomChampionInfo(); //存入商品列表 championShop.availableChampionArray[i] = champion; //加载 uIController.LoadShopItem(champion, i); //显示 uIController.ShowShopItems(); } } }