public static int getPosition(string s) { GameObject g = GameObject.Find(s); Camel c = (Camel)g.GetComponent(typeof(Camel)); return(c.getPos()); }
public static void addCamel(string toAdd, int pos) { GameObject g = GameObject.Find(toAdd); Camel c = (Camel)g.GetComponent(typeof(Camel)); int toRem = c.getPos(); if ((spaces[toRem].getCamelOnSpaces()).Contains(toAdd)) { spaces [toRem].removeCamel(toAdd); } spaces [pos].addCamel(toAdd); c.updatePos(pos); }