// Use this for initialization void Start() { //进入到游戏逻辑 Debug.Log("进入游戏逻辑"); if (!m_EditorManualDebugConfig) { LoadDebugConfig(); } else { Debug.LogWarning("跳过了调试配置,将会使用Inspector的默认配置"); } CallPlatform.callFunc("Push", "hello"); //加载逻辑组件 if (m_Game == null) { bool ok = InitLogicPlugin(); if (!ok) { Debug.LogError("InitLogicPlugin failed"); return; } } Debug.LogWarning("改变系统日志开关:" + m_EnableLog); Debug.unityLogger.logEnabled = m_EnableLog; if (m_Game != null) { m_Game.Start(); } }
public override void OnPlatformMessage(string msg) { Debug.Log("被动收到来自平台的消息:" + msg); string data = CallPlatform.callFunc("GetPlatformString", null); Debug.Log("主动请求平台消息:" + data); }