private bool On_CallAirstrikeBaseKeyIsDown(On.EntityStates.Captain.Weapon.CallAirstrikeBase.orig_KeyIsDown orig, CallAirstrikeBase self)
 {
     if (Scepter_V2.instance.GetCount(self.outer.commonComponents.characterBody) > 0)
     {
         return(false);
     }
     return(orig(self));
 }
 private void On_CallAirstrikeBaseEnter(On.EntityStates.Captain.Weapon.CallAirstrikeBase.orig_OnEnter orig, CallAirstrikeBase self)
 {
     orig(self);
     if (Scepter_V2.instance.GetCount(self.outer.commonComponents.characterBody) > 0)
     {
         self.damageCoefficient = 5f;
         self.AddRecoil(-1f, 1f, -1f, 1f);
     }
 }