// Use this for initialization void Start() { CM = FindObjectOfType <CalibrationManager> (); loadedNotes = new Queue <Note>(); SpawnNotes(); }
protected override void OnTouchUp(TouchEventArgs e) { base.OnTouchUp(e); int x, y; e.GetPosition(this, 0, out x, out y); CalibrationManager.CalibrationPoints.TouchX[idx] = (short)x; CalibrationManager.CalibrationPoints.TouchY[idx] = (short)y; idx++; if (idx == CalibrationManager.CalibrationPoints.Count) { // The last point has been reached. CalibrationManager.ApplyCalibrationPoints(); CalibrationManager.SaveCalibrationPoints(); Close(); if (CalibrationComplete != null) { CalibrationComplete(this, EventArgs.Empty); } } Invalidate(); }
public GraphicsManager(int width, int height) { //mouseManager = new MouseManager(canvas); //mouseManager.OnMouseDblClick = InterceptMouseDblClick; //mouseManager.OnMouseDown = InterceptMouseDown; //mouseManager.OnMouseUp = InterceptMouseUp; //mouseManager.OnMouseMove = InterceptMouseMove; //mouseManager.OnMouseOut = InterceptMouseOut; TouchManager.TouchDown += new TouchEventHandler(TouchManager_TouchDown); TouchManager.TouchMove += new TouchEventHandler(TouchManager_TouchMove); TouchManager.TouchUp += new TouchEventHandler(TouchManager_TouchUp); TouchManager.TouchGestureStarted += new TouchGestureEventHandler(TouchManager_TouchGestureStarted); TouchManager.TouchGestureChanged += new TouchGestureEventHandler(TouchManager_TouchGestureChanged); TouchManager.TouchGestureEnded += new TouchGestureEventHandler(TouchManager_TouchGestureEnded); TouchManager.Initialize(); bitmap = new Bitmap(width, height); desktop = new Desktop(width, height, this); cw = new CalibrationWindow(width, height, this) { Background = new SolidColorBrush(Color.CornflowerBlue), CrosshairPen = new Pen(Color.Red, 1) }; if (CalibrationManager.IsCalibrated) { CalibrationManager.ApplyCalibrationPoints(); } desktop.Invalidate(); }
public CalibrationWindow(Font font, string txt) { Height = SystemMetrics.ScreenHeight; Width = SystemMetrics.ScreenWidth; Visibility = Visibility.Visible; //Buttons.Focus(this); pen = new Pen(ColorUtility.ColorFromRGB(255, 0, 0), 1); Text text = new Text(); text.Font = font; text.ForeColor = Colors.Blue; text.TextContent = txt; text.TextWrap = true; text.SetMargin(0, 0, 0, SystemMetrics.ScreenHeight / 2); text.TextAlignment = TextAlignment.Center; text.HorizontalAlignment = HorizontalAlignment.Center; text.VerticalAlignment = VerticalAlignment.Center; Child = text; CalibrationManager.PrepareCalibrationPoints(); CalibrationManager.StartCalibration(); idx = 0; Invalidate(); }
void Start() { GameObject f = GameObject.Find("HandController"); gestureManager = f.GetComponent <GestureManager> (); GameObject g = GameObject.Find("LeapControllerBlockHand"); calibrationManager = g.GetComponent <CalibrationManager>(); }
private void Awake() { //singleton pattern a la Unity if (Instance == null) { Instance = this; // DontDestroyOnLoad(gameObject); } else { Destroy(gameObject); } _desktopPath = Environment.GetFolderPath(Environment.SpecialFolder.Desktop); _desktopFolderPath = Path.GetFullPath(Path.Combine(_desktopPath, "WestdriveLoopARData")); _calibrationFilePath = GetPathForSaveFile("CalibrationData"); if (!File.Exists(_desktopPath)) { Directory.CreateDirectory(Path.GetFullPath(Path.Combine(_desktopPath, "WestdriveLoopARData"))); } if (File.Exists(_calibrationFilePath)) { _calibrationData = LoadCalibrationFile(_calibrationFilePath); } else { _calibrationData = new CalibrationData(); } if (!File.Exists(GetPathForSaveFolder("Input"))) { Directory.CreateDirectory(Path.GetFullPath(Path.Combine(_desktopFolderPath, "Input"))); } if (!File.Exists(GetPathForSaveFolder("EyeTracking"))) { Directory.CreateDirectory(Path.GetFullPath(Path.Combine(_desktopFolderPath, "EyeTracking"))); } if (!File.Exists(GetPathForSaveFolder("ParticipantCalibrationData"))) { Directory.CreateDirectory(Path.GetFullPath(Path.Combine(_desktopFolderPath, "ParticipantCalibrationData"))); } if (!File.Exists(GetPathForSaveFolder("SceneData"))) { Directory.CreateDirectory(Path.GetFullPath(Path.Combine(_desktopFolderPath, "SceneData"))); } _random = new Random(); }
private void RunMethodGroups() { var frequencies = ParseInputs(@"Inputs\Day1.txt"); CalibrationManager.PrintSums(frequencies); CalibrationManager.CalibrateEveryTwice(frequencies); var idList = ParseStrings(@"Inputs\Day2.txt"); Scanner.ShowCheckSum(idList); Scanner.FindAdjescentBox(idList); var claimsInputList = ParseStrings(@"Inputs\Day3.txt"); var claims = ParseFactory.ParseClaims(claimsInputList); Tailor.FindOverlaps(claims); var parsedShifts = ParseStrings(@"Inputs\Day4.txt"); var sortedShifts = ParseFactory.ParseShifts(parsedShifts); GuardPicker.FindWeakestGuard(sortedShifts); var parsedPolymer = ParseString(@"Inputs\Day5.txt"); var myPolyzer = new Polymerizer(); myPolyzer.React(parsedPolymer); var coords = ParseStrings(@"Inputs\Day6.txt"); var parsedCoords = ParseFactory.ParseCoordinates(coords); var cabber = new Taxicabber(); cabber.FindTheLargestArea(parsedCoords); cabber.FindTheSafeRegion(parsedCoords); var parsedInput = ParseStringPure(@"Inputs\Day7.txt"); var orderer = new StepOrderer(); orderer.PartOne(parsedInput); orderer.PartTwo(parsedInput); }
private void calibrationBtn_Click(object sender, EventArgs e) { if (calibrationDroneComboBox.SelectedIndex < 0) { parent.ShowMessageBox("Please select drone"); return; } int index = -1; try { index = int.Parse((string)calibrationDroneComboBox.SelectedItem); } catch (FormatException ex) { parent.ShowMessageBox("Id가 숫자가 아닙니다."); return; } droneList[index].CheckConnection(); droneList[index].AddACKCheckEvent( delegate() { System.Threading.Thread thread = new System.Threading.Thread( delegate() { CalibrationInfo cInfo = CalibrationManager.Calibrate(parent, droneList[index], parent.GetUWBManager(), droneList[index].GetTagID(), "temp", powers.ToArray(), times.ToArray()); CalibrationList.AddCalibrationData(parent, "temp", cInfo); }); thread.Start(); }, 3000, "Check your device is connected to the drone."); this.Close(); }
public bool calibrationTriggered; // check if hand is within calibration area // Use this for initialization void Start() { leapManager = this.gameObject.GetComponent <LeapManager> (); musicManager = GameObject.Find("AudioManager").GetComponent <MusicManager> (); GameObject g = GameObject.Find("LeapControllerBlockHand"); calibrationManagerNew = g.GetComponent <CalibrationManagerNew>(); calibrationManager = g.GetComponent <CalibrationManager>(); glowController = GameObject.Find("StoneHandModel 1").GetComponentInChildren <GlowControl>(); //Debug.Log("Found hand + glow"); activeSpell = "none"; calibratedDownFrame = new List <Vector3> (); calibratedDown = new Vector3(0f, -1f, -0.1f); //Default down-vector calibrateOnStart = false; calibrationTriggered = false; if (calibrateOnStart) { Debug.Log("Calibrating... "); } }
public CalibrationForm(CalibrationManager calibrationManager) { this._calibrationManager = calibrationManager; InitializeComponent(); InitializeString(); }
// Use this for initialization void Start() { CM = FindObjectOfType <CalibrationManager> (); }
public override void OnInspectorGUI() { serializedObject.Update(); Quilt quilt = (Quilt)target; EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Quilt -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; GUI.enabled = false; EditorGUILayout.PropertyField(quiltRT); GUI.enabled = true; EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Take 2D Screenshot", EditorStyles.miniButton)) { quilt.Screenshot2D(); } if (GUILayout.Button("Take 3D Screenshot", EditorStyles.miniButton)) { quilt.Screenshot3D(); } EditorGUILayout.EndHorizontal(); advancedFoldout.boolValue = EditorGUILayout.Foldout( advancedFoldout.boolValue, "Advanced", true ); if (advancedFoldout.boolValue) { EditorGUI.indentLevel++; GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Captures -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.PropertyField(captures, true); EditorGUI.BeginChangeCheck(); EditorGUILayout.BeginHorizontal(); if (GUILayout.Button("Add Capture", EditorStyles.miniButton)) { AddCapture(quilt); EditorUtility.SetDirty(quilt); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } EditorGUI.BeginChangeCheck(); if (GUILayout.Button("Remove Capture", EditorStyles.miniButton)) { RemoveCapture(quilt); EditorUtility.SetDirty(quilt); } if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Quilt Settings -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.PropertyField(overrideQuilt); // EditorGUILayout.PropertyField(overrideViews, true); EditorGUILayout.PropertyField(renderOverrideBehind); EditorGUILayout.PropertyField(debugPrintoutKey); EditorGUILayout.PropertyField(screenshot2DKey); EditorGUILayout.PropertyField(screenshot3DKey); EditorGUILayout.PropertyField(forceResolution); List <string> tilingPresetNames = new List <string>(); foreach (var p in System.Enum.GetValues(typeof(Quilt.QuiltPreset))) { tilingPresetNames.Add(p.ToString()); } tilingPresetNames.Add("Default (determined by quality setting)"); tilingPresetNames.Add("Custom"); EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(currentQuiltPreset); if (EditorGUI.EndChangeCheck()) { serializedObject.ApplyModifiedProperties(); } // if it's a custom if (currentQuiltPreset.intValue == (int)Quilt.QuiltPreset.Custom) { EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(viewWidth); EditorGUILayout.PropertyField(viewHeight); EditorGUILayout.PropertyField(numViews); if (EditorGUI.EndChangeCheck()) { quilt.ApplyPreset(); EditorUtility.SetDirty(quilt); } } string tilingDisplay = numViews.displayName + ": " + numViews.intValue.ToString() + "\n"; tilingDisplay += "View Tiling: " + viewsHorizontal.intValue + " x " + viewsVertical.intValue.ToString() + "\n"; tilingDisplay += "View Size: " + viewWidth.intValue.ToString() + " x " + viewHeight.intValue.ToString() + " px" + "\n"; tilingDisplay += "Quilt Size: " + quiltWidth.intValue.ToString() + " x " + quiltHeight.intValue.ToString() + " px"; EditorGUILayout.LabelField(tilingDisplay, EditorStyles.helpBox); EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Multi Display -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.PropertyField(calibrationIndex); // change display if displayIndex changes EditorGUI.BeginChangeCheck(); EditorGUILayout.PropertyField(displayIndex); if (EditorGUI.EndChangeCheck()) { quilt.QuiltCam.targetDisplay = displayIndex.intValue; } EditorGUILayout.PropertyField(multiDisplayKey); EditorGUILayout.HelpBox( "Display Index 0 = Display 1.\n" + "Unity names it Display 1 but the array is 0 indexed.\n\n" + "Keep in mind that the main display is usually Display 1, and the plugged in Looking Glass is likely Display 2.\n\n" + "In most cases, you will want to leave this at 0 and set the display in the Launch window, but " + "if you're using Multi Display you can set this manually for multiple Looking Glasses.", MessageType.None); // on quilt setup event EditorGUILayout.PropertyField(onQuiltSetup); EditorGUI.indentLevel--; } EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Preview -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; EditorGUILayout.PropertyField(renderIn2D); string previewerShortcutKey = "Ctrl + E"; string settingsShortcutKey = "Ctrl + Shift + E"; #if UNITY_EDITOR_OSX previewerShortcutKey = "⌘E"; settingsShortcutKey = "⌘^E"; #endif if (GUILayout.Button(new GUIContent( "Toggle Preview (" + previewerShortcutKey + ")", "If your LKG device is set up as a second display, " + "this will generate a game window on it to use as a " + "realtime preview"), EditorStyles.miniButton )) { PreviewWindow.ToggleWindow(); } if (GUILayout.Button(new GUIContent( "Settings (" + settingsShortcutKey + ")", "Use to set previewer position"), EditorStyles.miniButton )) { EditorApplication.ExecuteMenuItem("HoloPlay/Preview Settings"); } EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Calibration -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; if (GUILayout.Button(new GUIContent( "Reload Calibration", "Reload the calibration, only really necessary if " + "you edited externally and the new calibration settings won't load"), EditorStyles.miniButton )) { CalibrationManager.LoadCalibrations(); EditorUtility.SetDirty(quilt); } EditorGUILayout.Space(); GUI.color = Misc.guiColor; EditorGUILayout.LabelField("- Project Settings -", EditorStyles.whiteMiniLabel); GUI.color = Color.white; if (GUILayout.Button(new GUIContent( "Optimization Settings", "Open a window that will let you select project settings " + "to be optimized for best performance with HoloPlay"), EditorStyles.miniButton )) { OptimizationSettings window = EditorWindow.GetWindow <OptimizationSettings>(); window.Show(); } EditorGUILayout.Space(); serializedObject.ApplyModifiedProperties(); }
public void ShowCalibration() { _calibrationManager = new CalibrationManager(_cameraManager); }
void Start() { instance = this; }