void Start () { PupilData.calculateMovingAverage = true; sceneCamera = gameObject.GetComponent<Camera> (); calibrationDemo = gameObject.GetComponent<CalibrationDemo> (); heading = gameObject.GetComponent<LineRenderer> (); }
void Start() { PupilData.calculateMovingAverage = false; _sceneCamera = gameObject.GetComponent <Camera>(); _calibrationDemo = gameObject.GetComponent <CalibrationDemo>(); _heading = gameObject.GetComponent <LineRenderer>(); if (MainMenuLogic.wasCalibration == null || MainMenuLogic.wasCalibration == false) { NoEmulate = true; } else { GazeEmulate = false; NoEmulate = false; } }