private void doCollisionCheck(SpaceMarine Player)
        {
            if (m_boundingSphere.Intersects(Player.Sphere))
            {
                if (Player != m_user)
                {
                    Vector2 vel = Player.Velocity;
                    CalculationFunctions.cResponse(m_pos, Player.Position, ref m_velocity, ref vel, m_mass, Player.Mass);
                    Player.Velocity     = vel;
                    Player.Health      -= m_Damage;
                    Player.DamageTicker = 15;
                    m_state             = EntityState.Dead;

                    if ((Player.Health <= 0) && Player.State != ActorState.Dying)
                    {
                        if (m_currMatch != MatchType.DM)
                        {
                            if (Player.Team != m_user.Team)
                            {
                                ((SpaceMarine)m_user).Score++;
                            }
                            else
                            {
                                ((SpaceMarine)m_user).Score--;
                            }
                        }
                        else
                        {
                            ((SpaceMarine)m_user).Score++;
                        }

                        Player.Killer = (string)((SpaceMarine)m_user).PlayerName;
                    }
                }
            }
        }