Exemple #1
0
 private void CalamityCBoost(Player player)
 {
     CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer CalamityPlayer = player.GetModPlayer <CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer>(Calamity);
     CalamityPlayer.throwingCrit += 5;
 }
 private void CalamityInfo(Player player)
 {
     CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer CalamityPlayer = player.GetModPlayer <CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer>(Calamity);
     PlayerClass.thrownDamage   = (int)((CalamityPlayer.throwingDamage * 100) - 100 + (player.allDamage * 100) - 100);
     PlayerClass.thrownCrit     = (int)(CalamityPlayer.throwingCrit - 4);
     PlayerClass.thrownVelocity = (int)((CalamityPlayer.throwingVelocity * 100) - 100);
 }
Exemple #3
0
 private void CalamityBoost(Player player, int dc)
 {
     CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer CalamityPlayer = player.GetModPlayer <CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer>(Calamity);
     if (dc == 0)
     {
         CalamityPlayer.throwingDamage += 0.1f;
     }
     if (dc == 1)
     {
         CalamityPlayer.throwingCrit += 10;
     }
 }
Exemple #4
0
 private void CalamityBoost(Player player)
 {
     CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer CalamityPlayer = player.GetModPlayer <CalamityMod.Items.CalamityCustomThrowingDamage.CalamityCustomThrowingDamagePlayer>(Calamity);
     if (ModLoader.GetMod("CalamityMod") != null)
     {
         if (!player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab")))
         {
             CalamityPlayer.throwingDamage += 0.14f;
         }
         if (player.HasBuff(ModLoader.GetMod("CalamityMod").BuffType("Fab")))
         {
             CalamityPlayer.throwingDamage += 0.24f;
         }
     }
     CalamityPlayer.throwingCrit += 2;
 }