public void InitFromCheckpoint(MyObjectBuilder_Checkpoint checkpoint)
        {
            var cooldowns = checkpoint.RespawnCooldowns;

            m_lastUpdate = MySandboxGame.TotalGamePlayTimeInMilliseconds;
            m_globalRespawnTimesMs.Clear();

            if (cooldowns == null)
            {
                return;
            }

            foreach (var item in cooldowns)
            {
                var controllerId = new MyPlayer.PlayerId()
                {
                    SteamId = item.PlayerSteamId, SerialId = item.PlayerSerialId
                };
                var key = new RespawnKey()
                {
                    ControllerId = controllerId, RespawnShipId = item.RespawnShipId
                };
                m_globalRespawnTimesMs.Add(key, item.Cooldown + m_lastUpdate, immediate: true);
            }
        }
Exemple #2
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        public void UnloadDataComponents(bool beforeLoadWorld = false)
        {
            // Unload in reverse so dependencies can be relied on.
            for (int i = m_loadOrder.Count - 1; i >= 0; --i)
            {
                m_loadOrder[i].UnloadDataConditional();
            }

            //foreach (var component in m_sessionComponents)
            //{
            //    component.UnloadDataConditional();
            //}

            MySessionComponentMapping.Clear();

            m_sessionComponents.Clear();
            m_loadOrder.Clear();

            foreach (var compList in m_sessionComponentsForUpdate.Values)
            {
                compList.Clear();
            }

            if (!beforeLoadWorld)
            {
                Sync.Players.UnregisterEvents();
                Sync.Clients.Clear();
                MyNetworkReader.Clear();
            }

            m_lasers.Clear();

            Ready = false;
        }
        protected override void UnloadData()
        {
            base.UnloadData();

            m_piratesIdentityId        = 0;
            m_definitionsByAntennaName = null;

            foreach (var entry in m_droneInfos)
            {
                MyEntity entity;
                MyEntities.TryGetEntityById(entry.Key, out entity);

                if (entity != null)
                {
                    UnregisterDrone(entity, immediate: false);
                }
            }
            m_droneInfos.Clear();
            m_droneInfos = null;

            m_pirateAntennas = null;
        }