internal bool Exist(GameObject from, GameObject target) { return(!IsDisposing && CachedValues.ContainsKey(new KeyValuePair <int, int>(@from.NetworkId, target.NetworkId))); }
internal bool Exist(GameObject from, GameObject target, float range) { return(!IsDisposing && CachedValues.ContainsKey(new Tuple <int, int, float>(@from.NetworkId, target.NetworkId, range))); }