public LBSceneManager()
 {
     mCachedSceneMgr     = new CachedObjectManager <LBScene>(ServerCommonDefine.PreCreateSceneCount);
     mSceneDic           = new Dictionary <int, LBScene>(ServerCommonDefine.SceneDicCapacity);
     mRoomIdSceneIdDic   = new Dictionary <int, int>(ServerCommonDefine.SceneDicCapacity);
     mPlayerIdSceneIdDic = new Dictionary <int, int>(ServerCommonDefine.SceneDicCapacity);
 }
 public LBAccountManager()
 {
     mAccountCacheMgr = new CachedObjectManager <LBAccount>(ServerCommonDefine.PreCreateAccount);
     mAccountIdDic    = new Dictionary <int, LBAccount>(ServerCommonDefine.AccountDicCapacity);
     mAccountNameDic  = new Dictionary <string, LBAccount>(ServerCommonDefine.AccountDicCapacity);
     mPeerIdDic       = new Dictionary <int, LBAccount>(ServerCommonDefine.AccountDicCapacity);
 }
 public LBRoomManager()
 {
     mCachedRoom        = new CachedObjectManager <LBRoom>(ServerCommonDefine.PreCreateRoomCount);
     mRoomDic           = new Dictionary <int, LBRoom>(ServerCommonDefine.RoomDicCapacity);
     mPlayerIdRoomIdDic = new Dictionary <int, int>();
 }
Exemple #4
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 public LBPlayerManager()
 {
     mCacheManager        = new CachedObjectManager <LBPlayer>(ServerCommonDefine.PreCreatePlayerCount);
     mPlayerDic           = new Dictionary <int, LBPlayer>(ServerCommonDefine.PlayerDicCapacity);
     mPlayerConnectionDic = new Dictionary <int, LBPlayer>(ServerCommonDefine.PlayerDicCapacity);
 }